Shop Mobile More Submit  Join Login
Neoclassical Interior by Schneckenhausmann Neoclassical Interior by Schneckenhausmann
I worked a week on this. Everything except the carpet is made with blender. Carpet is modelled with Marvelous Designer. Rendered with cycles using adaptive samples build from here: blenderartists.org/forum/show.…! . I used 2000 samples. The scene is lit by emission planes behind the windows and two point lights at the left side of the room. I used lightportals. Clamp direct and indirect is set to 2, bounces to 8 and 3. The large paintings are made by Danny O'Connor (You can find his paintings here: www.flickr.com/photos/artbydoc… ).
Add a Comment:
 
:iconbuttsensei:
ButtSensei Featured By Owner Oct 27, 2016  Professional Digital Artist
I thought this was photography! WOW!
Reply
:iconschneckenhausmann:
Schneckenhausmann Featured By Owner Oct 28, 2016  Hobbyist General Artist
The thing every 3d artist is hoping to hear hehe :D
Reply
:iconjohn-am:
John-AM Featured By Owner Mar 25, 2016  Hobbyist General Artist
Beautiful work! So inviting! As are all the architectural pieces in your gallery. Did you take the Architecture Academy?
Reply
:iconschneckenhausmann:
Schneckenhausmann Featured By Owner Mar 25, 2016  Hobbyist General Artist
Thank you very much :D I didn't take the Architecture Academy, I learned almost everything with free youtube tutorials :)
Reply
:iconjohn-am:
John-AM Featured By Owner Mar 30, 2016  Hobbyist General Artist
Wow! Well your work is great!:-)
Reply
:iconretorman:
Retorman Featured By Owner Jan 18, 2016  Hobbyist Digital Artist
Geil, will ich einziehen!
Reply
:iconschneckenhausmann:
Schneckenhausmann Featured By Owner Jan 18, 2016  Hobbyist General Artist
Da kann ich nur zustimmen :D
Reply
:iconkirschpraline:
Kirschpraline Featured By Owner Dec 29, 2015  Hobbyist Traditional Artist
Sieht klasse aus, nur schade, dass das hübsche Schachspiel so weit hinten steht >.<
Aber zur Entschädigung hast du ja ein paar Details noch hochgeladen! (:
Reply
:iconschneckenhausmann:
Schneckenhausmann Featured By Owner Dec 31, 2015  Hobbyist General Artist
Danke :D Ja, umsonst will ichs ja nicht gemacht haben :D
Reply
:iconhashirbutt:
hashirbutt Featured By Owner Dec 24, 2015  Hobbyist Digital Artist
Just amazing!
Reply
:iconschneckenhausmann:
Schneckenhausmann Featured By Owner Dec 25, 2015  Hobbyist General Artist
Thank you very much :D
Reply
:iconcabalito31000:
cabalito31000 Featured By Owner Dec 23, 2015
Nice
Reply
:icondefault-cube:
default-cube Featured By Owner Dec 22, 2015
That Flickr link got truncated somehow.
Reply
:iconschneckenhausmann:
Schneckenhausmann Featured By Owner Dec 22, 2015  Hobbyist General Artist
Thanks for the info, should be fixed now.
Reply
:iconmichaeltzan:
MichaelTzan Featured By Owner Dec 22, 2015  Hobbyist General Artist
Holy shiiincredible! I love it I love it I love it!
Reply
:iconschneckenhausmann:
Schneckenhausmann Featured By Owner Dec 22, 2015  Hobbyist General Artist
Thank you :D
Reply
:icontjeb:
Tjeb Featured By Owner Dec 21, 2015
Great job.
Reply
:iconschneckenhausmann:
Schneckenhausmann Featured By Owner Dec 22, 2015  Hobbyist General Artist
Thanks :D
Reply
:iconterrance8d:
Terrance8d Featured By Owner Dec 21, 2015
This turned out superb, excellent job!:D I think you used too much color fringing though.xD
Reply
:iconschneckenhausmann:
Schneckenhausmann Featured By Owner Dec 22, 2015  Hobbyist General Artist
Thanks :D I really need to control myself better when using the compositor :D
Reply
:iconterrance8d:
Terrance8d Featured By Owner Dec 22, 2015
:lol:
Reply
:iconunscenemedia:
unscenemedia Featured By Owner Dec 21, 2015  Professional Digital Artist
I like the low-poly models from a design standpoint, but they make the rest of the scene look a little off.  I think it's the materials/textures you used on them that makes them look like they don't belong in the scene.  Something about how the deer trophy is absorbing the light source.  Overall, this is a really well done scene.  The reflections on the glass on the portraits really adds a sense of realism.
Reply
:iconschneckenhausmann:
Schneckenhausmann Featured By Owner Dec 22, 2015  Hobbyist General Artist
Thanks for your feedback! :D I thought they were okay fitting, but good that you pointed it out! What exactly do you mean by light absorption?
Reply
:iconunscenemedia:
unscenemedia Featured By Owner Dec 23, 2015  Professional Digital Artist
Something about how the light source from the window is hitting it.  It makes it look unrealistic.  Maybe if the material on it wasn't so matte and it was reflecting some of the light back it would look more believable.  I know that isn't the style for low poly, but it might of helped it blend into the scene better, imo.
Reply
:iconschneckenhausmann:
Schneckenhausmann Featured By Owner Dec 23, 2015  Hobbyist General Artist
So make it glossier?
Reply
:iconunscenemedia:
unscenemedia Featured By Owner Dec 23, 2015  Professional Digital Artist
I would try that.  Regardless, it's a great scene.  It just stuck out to me so I thought I'd mention it.
Reply
:iconschneckenhausmann:
Schneckenhausmann Featured By Owner Dec 23, 2015  Hobbyist General Artist
Okidoke, thanks again for your feedback :D
Reply
:iconunscenemedia:
unscenemedia Featured By Owner Dec 23, 2015  Professional Digital Artist
:thumbsup: np
Reply
:iconryivhnn:
Ryivhnn Featured By Owner Dec 21, 2015   Digital Artist
That looks really good! What do the clamp and indirect settings do?
Reply
:iconschneckenhausmann:
Schneckenhausmann Featured By Owner Dec 21, 2015  Hobbyist General Artist
Thank you :) It prevents fireflies, at the cost of quality. Here's a link with more informations: www.blenderguru.com/articles/7…
Reply
:icondefault-cube:
default-cube Featured By Owner Dec 22, 2015
Did you use any roughness on glossy or refractive shaders? I figured out a technique for dealing with fireflies from that source.
Reply
:iconschneckenhausmann:
Schneckenhausmann Featured By Owner Dec 22, 2015  Hobbyist General Artist
Yep, I think every material has a bit glossiness . What is your trick?
Reply
:icondefault-cube:
default-cube Featured By Owner Dec 22, 2015
I add a Light Path node, and make the roughness conditional on whether it’s a camera ray or not. Only camera rays get nonzero roughness.
Reply
:iconryivhnn:
Ryivhnn Featured By Owner Dec 21, 2015   Digital Artist
Thanks for that :D
Reply
:iconfrostuin:
Frostuin Featured By Owner Dec 20, 2015  Hobbyist Digital Artist
Wow, well done! Great to see you've finished it!
Reply
:iconschneckenhausmann:
Schneckenhausmann Featured By Owner Dec 20, 2015  Hobbyist General Artist
Thank you :D There's still many things I could improve, but meh time for new stuff ^^
Reply
:iconfrostuin:
Frostuin Featured By Owner Dec 20, 2015  Hobbyist Digital Artist
You're welcome. I know the feeling, no work of art is ever truly finished. Congrats anyways.
Reply
Add a Comment:
 
×




Details

Submitted on
December 20, 2015
Image Size
239 KB
Resolution
1500×975
Link
Thumb
Embed

Stats

Views
1,169
Favourites
46 (who?)
Comments
37
Downloads
24
×